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    Path of Conquest (Game 2) -Gameguy VS Zero-

    Yoshiman222
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    Samus Aran
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    Post by Yoshiman222 Sun Oct 18, 2015 5:09 am

    List of Units/Items/Statuses:
    List of Structures:
    Tiles info:
    These lists will be kept up here in case you guys want to reference back to it at any point.

    And now - Time for the second official war here~

    On the blue side we have Gameguy!
    VS
    On the red side, Zero!


    I've already flipped a coin to decide the turn order, and it's Gameguy going first (I made it so that the Blue Player goes first so if it was the other way around then you'd be reverse colours, just to say.)

    You'll be playing on the "Mage Spire" Board

    Initial Board:

    Turn 0 commence~
    Time for the setup phase!
    You see that boarder surrounding a bunch of spaces around your coloured fort? That's your Structure Limits. You can setup your Structures up on any of the spaces within that box. Your units will all be deployed from the fort itself - you can move them all as many spaces as they can move from the fort to determine where it is they start. (As a small note, for this turn only, your units may pass through any impassible tile in order to get them deployed, but they cannot go past the Structure Limits at any point either).

    Also note you cannot place any Structure or Unit on any Walls as they are impassible.

    (Oh and if you haven't payed attention to the other game, diagonals are NOT adjacent. FE terms remember. Razz)

    Anyhow, post in any order you want for this turn!


    So umm... sorry for taking forever on this. Like Zero, life got in the way. Hopefully, Gameguy, you're still willing to play. Your army list should be in our PM discussion, but you can always request a new army if you wish before anyone else posts here.
    Winters Thief Zero
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    Post by Winters Thief Zero Sun Oct 18, 2015 9:04 am

    So can we place structures on those colorful light pillar things? :p
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    Post by Yoshiman222 Mon Oct 19, 2015 12:10 am

    Corpse Thief Zero wrote:So can we place structures on those colorful light pillar things? :p
    Errmm... I was hoping everyone would assume no - I wanted to explain them when the game started. Razz

    I'm going to say no though. I'll explain why when setup is complete.
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    Post by Gameguy1996 Mon Oct 19, 2015 12:27 am

    Set Gate 2 spaces forward from the front
    Soldier: 1 space left and 3 spaces down
    Armoured Knight: 3 spaces forward

    Pegasus Rider: 6 spaces right
    Shadow Mage: 1 space left and 2 spaces down
    Fire Mage: 3 spaces right
    Thunder Mage: 1 space right and 3 spaces down
    Ice Mage: 2 spaces right and one space down 
    Light Mage: 3 spaces left and one space down
    Ballistician: 1 space left
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    Post by Winters Thief Zero Mon Oct 19, 2015 9:51 pm

    All are from the base:

    Sniper Tower - Up 3, Right 1
    Supply Camp - Left 5, Up 1

    Soldier 1 - Left 1
    Soldier 2 - Right 1
    Soldier 3 - Up 1
    Armored Knight - Up 2, Right 1
    Horseman with item - Right 2
    Horseman without item - Right 3, Up 1
    Pegasus Rider - Right 2, Up 1
    Fire Mage - Up 3
    Thunder Mage - Up 3, Right 1
    Light Mage - Up 1, Left 1
    Myrmidon - Right 2, Up 2
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    Post by Yoshiman222 Tue Oct 27, 2015 7:16 pm

    (Delay is my own fault - Midterm exams came up and lots of homework as well. Razz)
    Looks like the armies have gotten into position - let's settle this conflict once and for all!

    Board:

    Gameguy's Turn

    So a few minor things I'd like to point out before beginning.

    1. So setup kinda confused me tbh. If there's a unit or structure that seems out of place, please tell me and I'll fix it. However, do note that that structure barrier applies to units as well, and no two units/structures can occupy the same space, so I did adjust those accordingly.
    2. Oh, and I also forgot to mention Structures cannot gain status ailments so watch out for that.
    3. Private message to Zero - Your 3 similar traps are ready to be set. IDK if you've sent me a PM on it but I can't find it anywhere sorry, so I'd like a PM of where you want them to be within your barrier and what kind of trap you want them all to be.
    4. Gameguy's army only looks undervalued. He actually has a hidden Assassin because he moved it within it's invisible range during setup. I might have said you can't use abilities during setup but Stealth works automatically.
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    Post by Gameguy1996 Tue Oct 27, 2015 11:55 pm

    Soldier: 1 space left and 2 spaces down
    Armoured Knight: No movement
    Thunder Mage: No movement
    Horseman: 1 space down
    Shadow Mage 1 space left
    Ballistician: 1 space down
    Pegasus Rider: 2 spaces right
    Fire Mage: 1 space left
    Light Mage: 1 space foward
    Ice Mage: 1 space foward


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    Post by Yoshiman222 Wed Oct 28, 2015 1:04 am

    Gameguy's Turn

    Board:

    Zero's Turn

    So stuff happened. Razz
    Btw before you make your move I need to get those trap locations (via PM remember). It isn't really fair if you go any longer without placing them. Razz
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    Post by Yoshiman222 Sat Nov 07, 2015 1:59 am

    Yoshiman222 wrote:
    Zero's Turn
    Btw before you make your move I need to get those trap locations (via PM remember). It isn't really fair if you go any longer without placing them. Razz

    Both things I'd like soon please.

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