- Hero's Stats:
The Delirious Emperor - 10HP - 1ATK - 4MOV
SirFrozenFairy - 10HP - 2ATK - 3MOV
- List of Units/Items/Statuses:
- List of Structures:
- Tiles info:
- Tiles - Nothing Special
Wall - Impassable (Even by Fliers)
Fort - Reduces Damage taken by 1 for non-magical attacks against the unit on it. Having your commander on your opponent's fort for an entire turn will win them the game.
Light - Reduces Damage taken by 1 for non-magical attacks against the unit on it, as well as restoring 1HP a turn. (Created via Light Mage)
Ice - Impassable, but can be destroyed. (Created via Ice Mage)
And now - Time for the first official war here~
On the blue side we have The Delirious Emperor!
VS
On the red side, SirFrozenFairy!
VS
On the red side, SirFrozenFairy!
I've already flipped a coin to decide the turn order, and it's TSL going first (I made it so that the Blue Player goes first so if it was the other way around then you'd be reverse colours, just to say.)
You'll be playing on the "Castle Halls" Board
- Initial Board:
- TSL's Army Value : 45
SFF's Army Value : 45
Turn 0 commence~
Time for the setup phase!
You see that boarder surrounding a bunch of spaces around your coloured fort? That's your Structure Limits. You can setup your Structures up on any of the spaces within that box. Your units will all be deployed from the fort itself - you can move them all as many spaces as they can move from the fort to determine where it is they start. (As a small note, for this turn only, your units may pass through any impassible tile in order to get them deployed, but they cannot go past the Structure Limits at any point either).
Also note you cannot place any Structure or Unit on any Walls as they are impassible.
(Oh and if you haven't payed attention to the other game, diagonals are NOT adjacent. FE terms remember. )
Anyhow, post in any order you want for this turn!